Welcome to the "How to Deliver the Soft Skills+ training" course!

Introduction

Delivering soft skills training to adults with intellectual disabilities requires a different mindset from traditional teaching. Soft skills such as emotional awareness, empathy, cooperation, and helping behaviour cannot be transmitted through explanation alone. They must be experienced, practised, repeated, and emotionally supported.

The SOFT SKILLS+ training was designed to be simple, structured, and flexible at the same time. This combination is essential: structure provides safety and predictability, while flexibility allows educators to respond to learners’ individual needs, emotions, and abilities. This module focuses on the practical delivery of the SOFT SKILLS+ activities and digital games. You will not only learn what to do, but also why certain approaches work better with adults with intellectual disabilities, and how to adapt activities when things do not go as planned. By the end of this module, you should feel more confident in your role as a facilitator of social-emotional learning, able to guide learners through activities in a way that is respectful, inclusive, and empowering.

Estimated time to complete: approx.

60 - 0 minutes

Learning Outcomes

Knowledge

  • Explain the structure and principles of the SOFT SKILLS+ training sessions
  • Identify the key soft skills targeted in the activities and digital games

Skills

  • Facilitate SOFT SKILLS+ activities using inclusive and interactive methods
  • Use digital games to support emotional and social learning
  • Adapt activities based on learners’ abilities, pace, and reactions

Attitudes

  • Demonstrate patience, flexibility, and empathy as a facilitator
  • Apply a strengths-based and learner-centred approach
Topic 1
Structuring a SOFT SKILLS+ Training Session
Topic 2
Facilitating activities and digital games

Topic 1: Structuring a SOFT SKILLS+ Training Session

1.1 Theory: Why Structure Is Essential

A clear and predictable structure helps adults with intellectual disabilities feel safe and confident. When learners know what will happen next, they can focus on participation instead of feeling anxious or confused.

SOFT SKILLS+ sessions follow a repeated flow, which supports emotional regulation and engagement. Structure does not limit flexibility — it creates a stable framework within which adaptation is possible.

Educators should clearly explain the session flow and keep it consistent across sessions.

1.2 Typical SOFT SKILLS+ Session Flow

A standard session includes:

  • Welcome & emotional check-in
  • Warm-up activity (short and simple)
  • Main activity focused on one soft skill
  • Digital game reinforcing the same skill
  • Reflection & closing routine

Using the same structure each time helps learners feel secure and understand expectations. Even when activities change, the session rhythm remains familiar.

1.3 Key Points – Topic 1

    • Structure reduces anxiety
      • Action: Plan your lessons ahead with clear structure. 
    • Repetition builds confidence
      • Action: Repeat key concepts and activities regularly (e.g. same ice-breaker).
    • Clear routines support learning
      • Action: Establish consistent daily routines so learners know what to expect
    • Flexibility works best inside a stable framework
      • Adapt activities and approaches to meet individual needs when necessary.


    INTERACTIVE BREAK

    Self-Reflection (Topic 1)

    • How predictable are your current sessions?
    • Which routine could you introduce or strengthen?

Case Study 1

 

Title: Creating Safety Through a Clear Session Structure

Overview: This case study shows how using a clear and predictable session structure can reduce anxiety and improve engagement among adults with intellectual disabilities.

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Case Study 1

 

Link: How Can Visual Schedules Support Classroom Structure And Predictability? https://www.youtube.com/watch?v=Yq9RsFZTBNE 

Supported learning activities for adults with intellectual and developmental disabilities https://www.youtube.com/watch?v=B-QnQ5N__r4 

Description: An adult educator is leading a SOFT SKILLS+ session focused on recognising emotions. In previous sessions, learners often appeared distracted, asked repeatedly what would happen next, and struggled to transition between activities. In this session, the educator begins by clearly explaining the structure of the session: a welcome and emotional check-in, a short activity, a digital game, and a closing reflection. The educator uses simple language and visual symbols to represent each step. Before moving to the next activity, the educator briefly reminds learners what is coming next. As the session progresses, learners appear calmer and more focused. Transitions between activities are smoother, and learners show more willingness to participate. The educator notices that learners are less anxious and more engaged with the activities themselves. This case illustrates how predictable structure supports emotional safety, reduces uncertainty, and creates better conditions for learning soft skills.

Instructions/questions: 

  • Identify the elements of structure used by the educator.
  • Why did these elements help learners feel more secure?
  • How could you introduce or strengthen structure in your own sessions?

Topic 2: Facilitating Activities and Digital Games

2.1 Theory: Learning Soft Skills Through Experience

Soft skills are learned by doing, not by listening. Learners need opportunities to practise behaviours, express emotions, and interact with others in a safe environment. The educator’s role is to guide, model, and support, not to correct every mistake. Participation and effort are more important than perfect performance.

2.2 Facilitating Activities Effectively

Good facilitation includes:

  • Giving clear, simple instructions
  • Demonstrating behaviours (e.g. empathy, turn-taking)
  • Encouraging participation without pressure
  • Observing emotional reactions
  • Learning progress may be slow and non-linear. Small steps matter.
2.3 Adapting Activities to Learners’ Needs

Adaptation is a core skill, not a weakness.

You can adapt by:

  • simplifying instructions
  • reducing group size
  • slowing the pace
  • offering one-to-one support

If a learner becomes frustrated, focus on emotional support rather than task completion.

2.4 Example Scenario

A learner becomes upset during a game. The educator pauses the game, acknowledges the feeling, and continues at a slower pace together with the learner.

Result:
The learner feels supported and re-engages.

2.5 Key Points – Topic 2
  • Soft skills develop through experience
    • Action: Provide regular opportunities for learners to practice soft skills through real-life activities, group work, and role-play.
  • Digital games reinforce learning when guided
    • Action: Use digital games and offer guidance and support to learners.
  • Adaptation supports inclusion
    • Action: Adapt teaching approaches and resources to meet individual needs and ensure all learners can participate.
  • Emotional safety comes first
    • Create a supportive, respectful environment where learners feel safe, valued, and able to express themselves without fear.

INTERACTIVE BREAK

Self-Reflection (Topic 2)

  • When do you usually intervene too early?
  • How can you allow learners more autonomy?
  • How do you recognise progress in soft skills?

 

Case Study Two

 

Title: Supporting Participation During a Digital Game

Overview: This case study explores how flexible facilitation during a digital game can support emotional regulation and continued participation.

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Case Study Two

Link: Connecting Students to Learning Through Digital Tools https://www.youtube.com/watch?v=O0OB5Qdby6Q 

Description: During a SOFT SKILLS+ session focused on empathy, learners are using a digital game that asks them to identify how a character might feel in different situations. One learner becomes frustrated after selecting several incorrect answers. The learner stops interacting with the game and shows signs of distress.

Instead of correcting the learner or ending the activity, the educator pauses the game. The educator acknowledges the learner’s feelings and calmly explains that making mistakes is part of learning. The educator then continues the game together with the learner at a slower pace, asking simple guiding questions and praising effort rather than correct answers.

Gradually, the learner becomes more relaxed and starts participating again. The activity continues with a focus on emotional understanding rather than performance.

This case demonstrates the importance of emotional support, flexible pacing, and guided facilitation when using digital tools to teach soft skills.

Instructions/questions: 

  • What facilitation strategies did the educator use in this situation?
  • Why was pausing the game an effective response?
  • How can you balance guidance and learner independence during digital activities?

Conclusion - Module Summary

  • Soft skills are learned through experience, not lectures. Activities, interaction, and repetition are essential. 
  • A clear and predictable session structure helps adults with intellectual disabilities feel safe, calm, and ready to participate.
  • The educator’s role is to facilitate, guide, and model behaviour, not to test or correct constantly.
  • Digital games are learning tools, used to reinforce emotional and social skills, not as rewards or entertainment.
  • Flexibility and adaptation are key: activities should be adjusted to learners’ pace, abilities, and emotional responses.
  • Emotional safety comes first – supporting confidence and participation is more important than correct answers.
  • Progress in soft skills is often gradual and subtle, and small steps should be recognised and valued.

Self-Reflection

Think of a time when you supported a learner in a challenging situation. What did you do that helped the learner feel safe or supported? What might you do differently after completing this module?

How do structure and flexibility currently appear in your sessions? Are there moments where clearer routines or more adaptation could improve learner engagement?

When using activities or digital tools, what do you usually focus on most? How could you place more emphasis on emotional safety, participation, and effort rather than correct answers?

Additional Resources

Learning through Digital Tools

Visual Support in Learning

Learning activities

Quiz

References

List sources used (if any) in APA7 referencing style

  1. European Commission, Joint Research Centre. (2020).
    • LifeComp: The European Framework for Personal, Social and Learning to Learn Competence.https://joint-research-centre.ec.europa.eu/lifecomp_en
  1. European Agency for Special Needs and Inclusive Education. (2018).Evidence of the Link Between Inclusive Education and Social Inclusion.https://www.european-agency.org/resources/publications/evidence-link-inclusive-education-and-social-inclusion
  2. UNESCO Institute for Lifelong Learning. (2016).Learning to Be: A Holistic and Lifelong Learning Approach.https://uil.unesco.org/lifelong-learning/learning-be-holistic-and-lifelong-learning-approachWorld 
  3. Health Organization. (2011).World Report on Disability.https://www.who.int/publications/i/item/9789241564182
  4. Raelin, J. A. (2008).Work-Based Learning: Bridging Knowledge and Action in the Workplace. Jossey-Bass.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Project Number: 2024-1-HR01-KA220-ADU-000247169

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